In October 2017 I was invited to provide social media support for The Summit, an event put on by AT&T Business. Part of that event was world-class entertainment: the smaller entertainment event was a live show by Darius Rucker (yep, the “Hootie and the Blowfish Guy”) at the Glass Cactus in Texas. The larger event was none other than Aerosmith. Honestly, I was more excited to see Darius Rucker than Aerosmith because I never saw Darius perform live during his “Hootie” days! I’d seen Aerosmith in their prime during the 1990 “Pump” tour and…wait, that was 28 years ago? 😳 Thank you Wikipedia for reminding me I am getting old. 😜
Below are my photos from the Rucker show – along with 20 minutes of live concert footage.
A few words about the video: on one hand I’m stunned at how amazing my Nikon D750 is at capturing videos when paired with a tasty f/2.8 lens (the original video looks better than what YouTube does to it). On the other hand without a tripod it was extremely hard to get a video with smooth pans and zooms – so pardon the sections where it looks like I was getting shoved – that’s just me trying to zoom in/out while freeholding a huge lens and camera. 😞 During the stable bits I am proud of how this turned out (along with my Final Cut Pro edits and colour tweaks). Can’t say much for the audio as that’s just the on-camera mic, but it’s passable (when it’s not clipping).
Back to Rucker: his voice is every bit as powerful as you remember, and since I actually enjoy country music now (something my 20 year-old self would be shocked at) I rocked out with his new music. It was also a great photography workout: I’d brought THE BEAST (my 70-200mm Nikkor f/2.8 lens) specifically to shoot the music concerts. I didn’t drag that heavy thing all the way across the country to not use it!
Being a former musician (I am, sadly, merely a bass owner now), I love seeing a tight band backing up a stellar vocalist. In addition to a mix of old and new music, Rucker added in some great cover songs, including She Talks to Angels and No Diggity. Genres be damned; good music is good music, right? 👍 Continue reading Darius Rucker Live: Concert Photos & Video
I call this photo “David vs. Goliath”: that’s the Seattle Storm’s Sue Bird (5 foot 9) going up against the Mercury Phoenix’s Brittney Griner (6 foot 9). 😲
I had the pleasure of attending my first WNBA basketball game in August of last year, and it was a fun experience for my whole family. And while I was pretty far from the action, having my Nikkor 70-200mm lens and Nikon D750 24 megapixels to crop from let me capture some pretty cool photos. And for being my first WNBA basketball game, I’m happy with how most of them turned out.
(photo above by DockCase)
Back in September I saw a Kickstarter project that looked like it would help with one of the main complaints many buyers had with the new design of the 2016 MacBook Pros: nothing but USB-C ports. DockCase is a clever mash-up of two things most MacBook owners want: a way to protect it and a way to add more ports. Previously I’d solved the port problem by putting my MacBook in a sleeve and carrying a variety of dongles, USB-C to USB-A adaptors, SD card readers, and a USB hub (which has an SD card slot, USB ports, and HDMI port) scattered across the two bags I’d use for transporting my laptop. I’d guess I’ve spent around $200 or so on these accessories, partially out of the paranoia that I’d need a slot/port and not have it.
The DockCase offers a variety of ports: SD card + microSD card slots, three USB-A ports (supporting USB 3.0 speeds of 5 Gbps), one USB-C port (supporting USB 3.1 speeds of 5 Gbps), one USB-C PDC (power delivery charge) port, HDMI video (1080p @ 60Hz or 4K @ 30 Hz), and a gigabit Ethernet port. That’s a comprehensive list of ports and replace every port a modern non-MacBook product would have (and then some). I paid $89 when I backed the project on Kickstarter, and it shipped pretty much on time (a rarity in the crowdfunding space).
Continue reading DockCase: A Clever Solution for the Port-Anemic MacBook Pro 13…Except for Power
“A king who is not a servant is merely a tyrant.
A warrior who is not tender is only a brute.
A mentor who is not wise is just a know-it-all.
A friend who is not faithful is at best an acquaintance,
or worse, a betrayer.”
– Stu Webber
I’ve been using Adobe Lightroom since 1.0, and I’ve evolved a workflow that adapts to some of the limitations in both Lightroom and local storage. I use Lightroom for active photo shoots only, meaning that being able to archive my albums is critical. My workflow looks like this (what does yours look like? post in the comments):
- Import photos + videos off memory card into new album
- Edit photos in Lightroom (first pass culling + develop remaining photos + second pass culling + final development tweaks)
- Export photos as 80% quality JPEGS, export videos as original quality
- Bulk rename JPEGs + bulk timestamp change in ACDSee Photo Studio for Mac
- Export album as catalog + delete album from Lightroom
- Put catalog onto Synology NAS (which is then backed up in multiple places)
Adobe recently shook up the photography world by releasing a brand new cloud-centric version of Lightroom called Lightroom CC, and re-naming what we knew as Lightroom to Lightroom Classic CC. They added some performance enhancements to Lightroom Classic, which are greatly appreciated, but otherwise didn’t add any new features. That’s a bit frustrating given we pay a monthly fee to Adobe that we presume goes into improving the product.
The big development effort clearly went into Lightroom CC, and though it’s obviously a 1.0 product lacking in many features we’re used to in Lightroom Classic, I see a lot of potential in it. The biggest limitation in real-world use is going to be upstream bandwidth: you need to have at least 20mbps up – if not 40+ mbps – yet the average nationwide upstream bandwidth is only 8.51 mbps. That will be a massive bottleneck for most people to push all their raw files into the cloud to then use on Lightroom mobile apps. Continue reading How to use Lightroom CC + Still Export Albums in Lightroom Classic CC
Parents, this is a great video about building purposeful money smarts into your kids. Mature money decisions as adults do not happen by themselves; your kids have either learned constructive (and sometimes painful) money lessons while they were young, or as adults. The older they are when they learn the harder it is to undo the damage. Every parent needs to teach their kids about money: the first paycheque your kid will get as a young adult will not come with an instruction manual about how to use the money responsibly.
There are a lot of gifts we can give our kids as we raise them: one of the most important should be preparing them to handle money the right way for the rest of their lives.
One of the things I was looking forward to when getting my MacBook Pro 13 was the fact that I buying a hardware platform. By that, I mean a product that would immediately achieve such critical mass that hundreds of companies would create accessories, cases, covers, adapters, etc. for it. Apple keeps their form factors for years (sometimes too many years) and that gives hardware companies the stability they need to roll out a broad array of products. That’s a compelling advantage!
Coming from the Windows world, where often every year the new model has a new design, whenever I’d get a new laptop I’d search in vain for cases, covers, etc. Anything I’d find would be generic and generally boring. My last Windows laptop, a Dell XPS 13, was the first one I’d ever owned that was popular enough to warrant some accessories. I remember being so exited when I found this plastic shell for it.
I hadn’t bought a skin for a laptop since back in the Fujitsu P7000 days (and I was amazed I found a skin for it at all), but I decided that since I was likely going to keep this MacBook Pro for longer than any other laptop I’ve ever owned, I wanted to protect it from wear and tear more than any previous laptop. Time for some skin shopping!
The front is a Slickwraps Color Series wrap in, you guessed it, red. 😁 I chose to leave the vinyl in place over the Apple logo. I may prefer Apple laptops now, but I have no desire to advertise for the company.
Continue reading Presenting the Most Bad-Ass Macbook Pro Skin in the Western Hemisphere
Long ago, in the days of yore, gaming consoles lacked local storage. Everything was stored in the game cartridge – or, in later years, on a CD or DVD – because putting rewritable storage on a console was expensive and complicated. It was easier to create one-time writable storage that the customer would buy, and put into their console to play the game. You want to play a different game? You put in a different cartridge or disc. That was fine for the early years of gaming, but when consoles with hard drives came along (the Xbox was the first), things started to change for the better. Hard drives grew larger, and eventually you could install entire games to the drive. The sped up loading time and made it easier and faster to play games.
This trend continued with the Xbox one, and as broadband proliferated, entire games could be downloaded with relative ease. What continues to dismay me though are the number of games who, despite having been installed onto the local hard drive, insist on having the game inserted before you can play them. This is clearly a DRM enforcement issue to stop people from sharing game discs, and while I wouldn’t mind it if it asked for the disc once a week, the current method of having to have the disc inserted every single time you play is quite frustrating. It wouldn’t be so bad if I lived in a household where I was the only one that ever played the Xbox One, but my son also enjoys gaming, and he tends to play different games. So what’s happening is a never-ending disc swap battle where, when he wants to game, he has to take out the disc from my game, and I have to do the reverse.
Digital games obviously have no such limitations; once you install them, they will load immediately. When I think about the reasons why Microsoft makes digital games so easy in this regard, and disk-based games so irritating, the cynical part of me might actually think that Microsoft wants to encourage digital purchases of games over discs. Why? Pretty simple in my view: they want to kill the used game market. Microsoft makes no money when people sell their old games, or when people buy used games. Their ultimate business model is based upon Xbox customers buying new games regularly. We know that they don’t make much money on the console hardware, but they do make a good amount of money on games, and accessories.
At this point, I would be willing to pay $50 for an Xbox multi-disc changer that would allow me to load up five or 10 games and leave them there for the Xbox hardware to authenticate against. I’ve never heard of anything like this though, so maybe I’m in the minority…would you buy one?
“The thing about responsibility is that it’s most effectively taken, not given.”
– Seth Godin
I had an opportunity to take photos of feeding hummingbirds this summer when we stopped over for the night in Trail, BC. It was the single hardest photo subject I’ve ever had – hummingbirds are so small, and move so fast, it was extremely difficult to get a focus lock and take a photo. Most of the time the bird would leave the frame before my camera could get a lock. I must have shot 60 frames just to get these four. I had to learn to hear their incoming buzz – they sound like small helicopters – and guess/hope where they’d be. I didn’t have a tripod or a shutter release so I couldn’t set up a “proper” shoot, but it was still fun trying to capture just the right moment. And if there’s one argument for 50 megapixel cameras, it’s this: being forced to crop so much leaves few pixels left. The source photos after processing are only 3.5 to 3.9 megapixels in size, so no giant wall prints for these photos. 😜